Field guide
Notes from the passenger seat.
How to call a turn, why traffic stops for no reason, which crossing is which, and whether that shortcut is really quicker. Explained with moving pictures, drawn from the same streets as the game.
Giving directionsHow to give directions to a driver (without starting a row)7 min readCrossingsZebra, pelican, puffin and toucan crossings explained8 min readGamesGames where you’re the passenger (and why it works)8 min readTrafficWhy traffic jams appear out of nowhere: phantom jams explained8 min readShortcutsDo shortcuts actually save time? The maths of the rat run8 min read